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The Thought that Counts

LV 11

The Thought that Counts

Client
Own project, with Kitney Hartstone Productions
Role
Designer & developer
Year
2021
  • Arcade installation
  • Group play

A mental-health arcade game where your group decides what a pixel bunny thinks.

🏆 Weekly prize for Best Interactive Art, Adelaide Fringe 2021 · $10k SA Arts grant

The game

In The Thought that Counts, a group plays together to choose the thoughts of a pixel bunny going through a mental-health crisis. Players see how their choices shape its view of the world, how it falls into despair, and how friendship and love can pull it back.

Installations

  • Adelaide Fringe 2021A pop-up arcade in a tent inside the Black Box Theatre, where small groups played 15-minute sessions with a host. Funded by a $10,000 SA Arts grant, it won a weekly prize for Best Interactive Art.Review ↗
  • Mental Health Month, Adelaide City Library, October 2021A free installation at the library through Mental Health Month.CityMag feature ↗

What I did

  • Designed and programmed the whole game
  • Won a $10,000 SA Arts grant to fund it
  • Worked with a production team in Adelaide on the physical installation