
LV 11
The Thought that Counts
- Client
- Own project, with Kitney Hartstone Productions
- Role
- Designer & developer
- Year
- 2021
- Arcade installation
- Group play
A mental-health arcade game where your group decides what a pixel bunny thinks.
🏆 Weekly prize for Best Interactive Art, Adelaide Fringe 2021 · $10k SA Arts grant
The game
In The Thought that Counts, a group plays together to choose the thoughts of a pixel bunny going through a mental-health crisis. Players see how their choices shape its view of the world, how it falls into despair, and how friendship and love can pull it back.
Installations
- Adelaide Fringe 2021A pop-up arcade in a tent inside the Black Box Theatre, where small groups played 15-minute sessions with a host. Funded by a $10,000 SA Arts grant, it won a weekly prize for Best Interactive Art.Review ↗
- Mental Health Month, Adelaide City Library, October 2021A free installation at the library through Mental Health Month.CityMag feature ↗
What I did
- Designed and programmed the whole game
- Won a $10,000 SA Arts grant to fund it
- Worked with a production team in Adelaide on the physical installation



