Player 1 · Experience Designer
I design play for the whole body.
I'm Joshua Kernich, an experience designer, technologist and storyteller. For 19 years I've designed education, games, installations, and live performances that utilise motion tracking, LiDAR, AR, lasers, MIDI instruments, and smart devices. Most recently I've been Director of Experience Design at Immersive Gamebox.
Level select

Batman at Immersive Gamebox
A one-hour co-op adventure across Gotham City: solve puzzles, battle villains and drive the Batmobile to save Gotham.
Immersive Gamebox
Ghostbusters: The Cursed Collection
Strap on a proton pack and recover cursed artefacts across a haunted New York.
Immersive Gamebox
No longer runningTetris 1991
In 1991 a hacked Game Boy turns the world into Tetriminos, and it's up to you to reset it.
Immersive Gamebox
Escape AI
Rewind the past to find a vanished inventor, and outsmart the rogue AI that traps you there.
Immersive Gamebox
Floor is Lava
Work together to dodge the lava and climb the volcano.
Immersive Gamebox
Football Arcade
A limited-time football festival: keepy-uppies, team battles and streaks, played with your whole body.
Immersive Gamebox
Box Party
Battle, race and puzzle through wild, physical party games to top the leaderboard.
Immersive Gamebox
In productionTile Runner
A retro-pixel puzzle runner: the runner never stops, and you have three tiles to keep laying track ahead of it.
Own project
Star Crew
A real-time space adventure where each player runs their own station on the bridge.
Earthrise One
Technomancers
Immersive theatre where the audience is guided by light, music and technology.
Culture Jam
The Thought that Counts
A mental-health arcade game where your group decides what a pixel bunny thinks.
Own project, with Kitney Hartstone Productions
Ahead of the Game
The Challenge: a mental-health resilience learning tool for young athletes, built around interactive video.
Movember
Movember Conversations
Practise the hard conversation before you have it: simulated chats with a mate who's struggling.
Movember
Family Man
A choose-your-own-adventure video game that teaches key parenting skills.
Movember
GripAble
Hand and arm rehabilitation turned into games you play by squeezing, releasing and turning a smart grip.
GripAble
About the player
I bring storytelling, game design, music and technology together to make experiences people play with each other, not just with a screen.
At Immersive Gamebox I led the development team and ran the whole creative process for each game, from storyboards and prototypes to launch in venues internationally. Immersive Gamebox has had more than 2 million players across 29 locations worldwide, and 24,500 five-star reviews. Before that, I designed products and learning experiences at Orbit29, Movember, Gripable, McGraw Hill and Gamelearn. I also make my own installations and shows.
Inventory
- Game design
- Narrative
- UI / HUD
- Storyboards
- Hi-fi prototypes
- Playtesting
- Art direction
- Unity
- Figma
- Photoshop
- Illustrator
- HTML / CSS / JS
- DMX & MIDI
- LiDAR & motion tracking
Save points
- Immersive GameboxDirector of Experience Design · 2023–now
- Orbit29Senior Product Designer · 2021–2023
- MovemberLearning Experience Designer · 2019–2021
- GripableSenior UX Designer · 2018–2021
- McGraw HillLearning Experience Designer & Programmer · 2017–2019
- Macquarie UniversityMaster of Education (Technology in Education) · 2016–2017
- GamelearnGame Designer & Developer · 2007–2016
- TAFE SAAdvanced Diploma in Multimedia · 2005–2006
Player 2 wanted
