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Ghostbusters: The Cursed Collection

LV 02

Ghostbusters: The Cursed Collection

Client
Immersive Gamebox
Role
Lead designer · Director of Experience Design
Players
Up to 6
  • Motion tracking
  • LiDAR touch walls
  • Projection

Strap on a proton pack and recover cursed artefacts across a haunted New York.

High scores

2 million+
players worldwide, across all Immersive Gamebox games
29
Immersive Gamebox locations worldwide
24,500
five-star reviews

The game

In Ghostbusters: The Cursed Collection, players join the team in a New York overrun by spirits. They recover cursed artefacts, catch mischievous ghosts and take on Stay Puft, with proton streams aimed by body tracking.

The HUD frames the game as a live broadcast, with a score, a viewer count and a marker for each player's stream. Boss health bars keep the whole group aiming at a shared target.

What I did

  • Designed the end-to-end storyboard, game, narrative and player experience, including the boss encounters and a HUD for six players aiming at one wall
  • Created and tested a range of prototypes for the key mechanics: aiming proton streams and capturing ghosts
  • Guided art, animation and technical implementation throughout
  • Managed the development team from design through to delivery