
LV 02
Ghostbusters: The Cursed Collection
- Client
- Immersive Gamebox
- Role
- Lead designer · Director of Experience Design
- Players
- Up to 6
- Motion tracking
- LiDAR touch walls
- Projection
Strap on a proton pack and recover cursed artefacts across a haunted New York.
High scores
- 2 million+
- players worldwide, across all Immersive Gamebox games
- 29
- Immersive Gamebox locations worldwide
- 24,500
- five-star reviews
The game
In Ghostbusters: The Cursed Collection, players join the team in a New York overrun by spirits. They recover cursed artefacts, catch mischievous ghosts and take on Stay Puft, with proton streams aimed by body tracking.
The HUD frames the game as a live broadcast, with a score, a viewer count and a marker for each player's stream. Boss health bars keep the whole group aiming at a shared target.
What I did
- Designed the end-to-end storyboard, game, narrative and player experience, including the boss encounters and a HUD for six players aiming at one wall
- Created and tested a range of prototypes for the key mechanics: aiming proton streams and capturing ghosts
- Guided art, animation and technical implementation throughout
- Managed the development team from design through to delivery



