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Tetris 1991

LV 03 · No longer running

Tetris 1991

Client
Immersive Gamebox
Role
Lead designer · Director of Experience Design
Players
Up to 6
Status
No longer running
  • Motion tracking
  • LiDAR touch walls
  • Projection

In 1991 a hacked Game Boy turns the world into Tetriminos, and it's up to you to reset it.

High scores

2 million+
players worldwide, across all Immersive Gamebox games
29
Immersive Gamebox locations worldwide
24,500
five-star reviews

The game

A tech genius hacks a handheld Tetris game, and suddenly everything and everyone is turning into Tetriminos. Groups of up to six play five human-sized Tetris mini-games solo, in pairs and together to put the world back to non-cubular shapes.

The look is authentic early-90s handheld. The challenge was keeping the retro feel while staying readable on a wall-sized screen in the middle of a physical game.

What I did

  • Designed the end-to-end storyboard, games, narrative and player experience across five mini-games
  • Wrote the original story and all of the dialogue
  • Created and tested a range of prototypes for the key mechanics of human-sized Tetris
  • Set the 1991 art direction, and guided art, animation and technical implementation throughout
  • Managed the development team from design through to delivery